﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 状态能移动的接口
/// </summary>
public interface IMovableState
{
    /// <summary>
    /// 获取状态的移动速度
    /// </summary>
    /// <param name="gameObject"></param>
    /// <returns></returns>
    float GetMoveSpeed(GameObject gameObject);
}
